package org.come.until;


public class MessageProcessUntil {
    //添加召唤兽或修改召唤兽信息
    public static String petoperation = "petoperation";
    //典当
    public static String USER_DIANDANG="pawn";
    //用户登陆
    public static String USER_LOGIN="USER_LOGIN";
    //登陆成功
    public static String LOGIN_SUCCESS="loginsuccess";
    //用户注册成功
    public static String RESGITER_SUCCESS="rigistersuccess";
    //创建角色
    public  static String CREATEROLE="createrole";
    //创建角色失败 创建角色成功
    public static String CREATEROLE_ERROR="createerror";
    //服务器消息返回接收处理协议
    public static String ServerMes="ServerMes";
    //服务器匹配协议头
    // 创建角色
    public static String createrole="createrole";
    // 背包使用信息
    public static String packchange="packchange";
    // 商城
    public static String eshop="eshop";
    //召唤兽
    public static String pet="pet";
    // 坐骑
    public static String mount="mount";
    // 购买物品
    public static String buy="buy";
    // 申请加入队伍
    public static String groupApply="groupApply";
    // 加入队伍成功
    public static String groupaccess="groupaccess";
    // 好友列表
    public static String friend="friend";
    // 添加好友
    public static String addfriend="addfriend";
    //好友聊天
    public static String friendchat="friendchat";
    // npc商店
    public static String shop="shop";
    // 传送
    public static String changemap="changemap";
    //给予协议
    public static String give="give";
    //交易相关
    public static String trans="trans";
    // 召唤兽携带
    public static String petcarry="petcarry";
    // 宠物信息修改
    public static String petchange="petchange";
    // 宠物跟随 观看独立数据，解决召唤兽加点，吃内丹，加血加法，人物自动停止任务
    public static String petchangegs="petchangegs";
    // 宠物跟随 观看独立数据，解决召唤兽加点，吃内丹，加血加法，人物自动停止任务
    // 设置背包密码
    public static String packlock="packlock";
    //新手礼包
    public static String packgift="packgift";
    //学习技能
    public static String skilllearn="skilllearn";
    // 野怪集合
    public static String creepsfight="creepsfight";
    //刷新怪物 清除野怪
    public static String monster="monster";
    //战斗回合角色出招
//    public static String fightround="fightround";
    // 召唤神兽
    public static String Summonpet="Summonpet";
    //npc物品合成
    public static String npccompose="npccompose";
    //角色进行
    public static String rolechange="rolechange";
    //使用物品卡产生召唤兽
    public static String summonpet="summonpet";
    // 显示角色称谓列表
    public static String titlelist="titlelist";
    //修复人物和召唤兽信息
    public static String npccure="npccure";
    //捐款
    public static String givemoney="givemoney";
    //结婚
    public static String marry="marry";
    //刷新野怪状态
    public static String monsterstate = "monsterstate";
    //前端提示
    public static String prompt = "prompt";
    // 更改称谓
    public static String titlechange="titlechange";
    // 购买冥钞
    public static String buymingchao="buymingchao";
    //种族转换
    public static String racialtransformation="racialtransformation";
    //删除好友
    public static String deletefriend="deletefriend";
    //宝宝
    public static String baby="baby";
    //支付灵宝
    public static String applypay="applypay";
    //修改名称
    public static String changerolename="changerolename";
    //回复协议头
    public static String pong = "pong";
    //获取摊位信息
    public static String stall="stall";
    //资源获取的统一处理
    public static String asset="asset";
    //更新摊位
    public static String stallstate="stallstate";
    //添加或清除明雷怪
    public static String updatemonsters="updatemonsters";
    //获取赏功堂物品
    public static String obtainarticle="obtainarticle";
    //抽中物品
    public static String drawnitems="drawnitems";
    //抽奖失败
    public static String drawnitemsfail = "drawnitemsfail";
    //排行榜
    public static String pankinglist = "pankinglist";
    //学习法门
    public static String skilllearn2="skilllearn2";
    public static String rolechange1="rolechange1";
    //飞行器
    public static String fly="fly";
    
    public MessageProcessUntil() {
    	
    }
}
